Open-source game backend · Early access

Build the game.We'll handle the players.

Start your game with real-time multiplayer. Add matchmaking, player saves, accounts and spend caps. Open source, with payments coming soon.

What you get

  • Multiplayer

    READY

    Player 2 has entered the game.

    Rooms fill, split when they're crowded and sleep when they're empty. Matchmaking is built in.

  • Saves

    READY

    Every player's progress, on real Postgres.

    Profiles, levels and inventory that survive crashes and updates. Export it whenever you want.

  • Player select

    READY

    One click to play.

    No sign-up screen between a player and your game. They start as a guest, claim an account when they're hooked, and their progress follows them to every device.

  • Shop

    WAITING

    Run a shop, not a payments company.

    Coins, items and a web store, with payouts straight to your account. Coming after launch.

How it works

From prompt to players in three steps.

Preview API, subject to change
Add Lobby to my game. Make it multiplayer with 4-player rooms, save each player's progress, and let players start as guests.

Built for breakout

Room's full? Pip opens another.

Lobby grows and shrinks with your players. A quiet Tuesday and a packed launch weekend run the same way: rooms open as players arrive and close when they leave. Spend caps keep the bill where you set it.

Hosting

We run the backend. You ship the game anywhere.

  • Lobby Cloud

    We run the servers. Rooms run close to your players, so movement feels instant, and sleep when nobody's playing. Spend caps and a live cost meter are on by default.

  • Your cloud, if you need it

    For teams with data-residency or compliance requirements, Lobby can run in your own infrastructure. Same lobby.ts, same client.

    Talk to us
  • Your game, anywhere

    Ship on the web, itch.io, Steam or Discord. Lobby is the backend, not the store.

Build with us

We're building Lobby in public.

Follow along on GitHub, tell us what your game needs, and help shape the defaults.

github.com/lobby-labs

Lobby opens soon.

Drop your email and we'll let you know when your spot's ready.